Developer: Monolith | Publisher: Vivendi | Format: Xbox 360
REVIEWER:CRAIG GALLAGHER || Last year, F.E.A.R. was a critical and commercial success which brought survival horror ambience to the first-person shooter genre like no other title before. At long last F.E.A.R. makes an appearance on the console market. Vivindi have done a fantastic job of taking the PC experience and tailoring it for the console in an original and unique manner.
F.E.A.R.’s storyline follows a soldier of the First Encounter Assault Recon team, as you search for Paxton Fettel, a cannibal battalion commander who can control his troops through telekinesis. Like all games in the genre, things are never what they appear and soon a spooky long haired girl called Alma is stalking you.
F.E.A.R. is a creepy as hell. The atmosphere is superbly created through imaginative use of sound and lighting. The evocative music and sound effects conjures a constant prevailing sense of dread.
Like all FPS it doesn’t matter how good the game looks, it’s how well the carnage is handled. F.E.A.R. has an awful lot going for it in that department. The fire fights are intense, and coupled with the superior AI make this one hell of a title. Enemies will find cover, and even kick over tables to hide behind. This isn’t one of those games where you hide around a corner and pick off enemies one at a time, like shooting fish in a barrel. F.E.A.R. rewards a strategic run and gun metality.
Thankfully, you have a few aces up your sleeves. You can utilise Slo-Mo that allows you to enter a bullet time type mode, slowing the action down just enough to give you an advantage. There’s also a very impressive array of weaponry at your disposal. Old Favourites like Combat Shotguns, Assault Rifles sit side by side with high-tech weaponry such as the Perforator, a gun which shoots metal spikes, allowing you to impale enemies to the wall.
The 360 version includes an Instant Action mode, which is basically an endurance test. You are dropped in the middle of a group of enemy soldiers and you must stay alive as long as possible.
The only department that F.EA.R. on the 360 couldn’t master are the controls. While perfectly acceptable, the button lay out could do with a bit more thought. The melee combat controls are an annoyance. You’ll often find yourself getting killed simply because the holster button and melee button are one and the same.
F.E.A.R. is an excellent port of a superb game. Anyone who missed out on the PC version would do themselves a great disservice if they missed out again on the console version.
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